Duration: From 1/10/2024 to 30/09/2026
Personal data is often described nowadays as the “new gold.” In the digital era an organization hardly exists without some form of web presence that tracks and traces. It measures people’s engagement in order to target them for commercial or other purposes.
The General Data Protection Regulation (GDPR), which became applicable as a regulation on 25 May 2018, recognized for the first time in EU data protection law the specific circumstances and risks posed to children when their personal data is collected and processed without adequate safeguards. The GDPR emphasizes the need for clear communication with children about how their personal data is processed when services are being targeted at them and points out that children may be less aware of the risks involved. In addition, it recognizes the right of children to exercise their data protection rights, for example, to have their personal data erased by online services so that they are not burdened in adulthood with decisions they made around their personal data when they had less understanding of the consequences of sharing their data in the digital environment. In addition, phenomena such as cyberbullying and fake news seem to be escalating day by day and bring a substantial impact on day-to-day life. (DATA PROTECTION COMMISSION, 2021)
The Fundamentals for a Child-Oriented Approach to Data Processing (the Fundamentals) have been drawn up by the Data Protection Commission (DPC) to drive improvements in standards of data processing. They introduce child-specific data protection interpretative principles and recommended measures that will enhance the level of protection afforded to children against the data processing risks posed to them by their use of/ access to services in both an online and offline world. (DATA PROTECTION COMMISSION, 2021)
Using games in education not only makes learning fun but also promotes “Learning by Doing” and, therefore, can be done through in-game tasks, which in turn benefit the kids in becoming quick learners and learning about GDPR. Game-based learning promotes analytical thinking and logical reasoning. It also enhances problem-solving and collaborative thinking
among kids. Game-Based Learning, in simple terms, is the use of gaming with educational goals that support a child’s development and growth. In this framework, the scope of this project is the creation of a serious game aiming to demonstrate measures that optimize protections and safeguards and minimize, to the greatest extent possible, the risks to child users in relation to the processing of their personal data.
Projects Partners
COLLÈGE ELSA TRIOLET
Génération Numérique is a French association accredited by the Ministry of Education that raises awareness of digital education issues. It trains over 400,000 young people annually on topics like cyberbullying and safe internet use through specialized facilitators.
UNIVERSITY OF THE AEGEAN
The University of the Aegean (UAegean), founded in 1984, promotes research and innovation across its Aegean campuses, completing over 2,400 projects and fostering partnerships to enhance regional development and entrepreneurship.
Génération Numérique Association
Génération Numérique Association, founded in 2004, offers over 6,000 training courses annually to over 400,000 students on digital education topics like cyberbullying. Accredited by the French Ministry of Education, it collaborates with various organizations to support young people’s digital citizenship.
COLLÈGE ELSA TRIOLET
Gislev Friskole, established in 1872 in rural Denmark, is a free private school for students aged 6 to 16, serving 112 students. It is the only free school in Denmark accredited for the Erasmus+ program (2021-2027) and emphasizes data protection and GDPR education while facilitating international exchanges in Germany.
Direção Regional de Educação
The Direção de Serviços de Tecnologias e Ambientes Inovadores de Aprendizagem (DSTAIA) in Madeira implements ICT projects in schools, focusing on 3D printing and robotics. Led by Emanuel Garcês, the Erasmus+ team enhances ICT education and shares best practices with partners.
Primary School of Ippeios
The Primary School of Ippeios in Lesvos, Greece, serves 65 students and 10 teachers, focusing on inclusive education. It participates in Erasmus+ and eTwinning programs to promote EU values and enhance learning experiences.