Project
GDPrApp
Teaching GDPR to students through a serious game
Personal data is often described nowadays as the “new gold.” In the digital era an organization hardly exists without some form of web presence that tracks and traces. It measures people’s engagement in order to target them for commercial or other purposes.
The General Data Protection Regulation (GDPR), which became applicable as a regulation on 25 May 2018, recognized for the first time in EU data protection law the specific circumstances and risks posed to children when their personal data is collected and processed without adequate safeguards. The GDPR emphasizes the need for clear communication with children about how their personal data is processed when services are being targeted at them and points out that children may be less aware of the risks involved. In addition, it recognizes the right of children to exercise their data protection rights, for example, to have their personal data erased by online services so that they are not burdened in adulthood with decisions they made around their personal data when they had less understanding of the consequences of sharing their data in the digital environment. In addition, phenomena such as cyberbullying and fake news seem to be escalating day by day and bring a substantial impact on day-to-day life. (DATA PROTECTION COMMISSION, 2021)
The Fundamentals for a Child-Oriented Approach to Data Processing (the Fundamentals) have been drawn up by the Data Protection Commission (DPC) to drive improvements in standards of data processing. They introduce child-specific data protection interpretative principles and recommended measures that will enhance the level of protection afforded to children against the data processing risks posed to them by their use of/ access to services in both an online and offline world. (DATA PROTECTION COMMISSION, 2021)
Using games in education not only makes learning fun but also promotes “Learning by Doing” and, therefore, can be done through in-game tasks, which in turn benefit the kids in becoming quick learners and learning about GDPR. Game-based learning promotes analytical thinking and logical reasoning. It also enhances problem-solving and collaborative thinking among kids. Game-Based Learning, in simple terms, is the use of gaming with educational goals that support a child’s development and growth. In this framework, the scope of this project is the creation of a serious game aiming to demonstrate measures that optimize protections and safeguards and minimize, to the greatest extent possible, the risks to child users in relation to the processing of their personal data.





